Video Review by WPCentral

August 28, 2011

Video review by George P0nder from

Click here for the full review. Thanks for the review, George 🙂



Modified Word Arena Published!

August 26, 2011

We’ve finally been able to resubmit our modified version of Word Arena and it is now published. It has a lot of fixes and changes.

One particular feature that we wanted to point out is the awesome ability to switch back and forth between the board results and the rankings after each round. Although our previous version allowed you to go back to the results from the rankings before the next round starts, this version took that even further and lets you go back and forth between them!

Another big addition is in-game awards. This will encourage players to try out all the different features in the game in a fun way.

If you are still playing the first release, please download the new one. Don’t worry about the fact that it’s a different game on the marketplace – all your scores and statistics will be transferred over. Also, we’d really appreciate it if you rate the game again if you already did for the first game.

Thanks and see you in the game!

Download the game


Corruption in Leaderboards

August 15, 2011

Just wanted to add a quick note to let everyone know that we’re aware of the issues on the leaderboards (missing profiles, scores and duplicated entries). We’re working on addressing this issues and we’ll hopefully be back to normal soon. Once they are restored, we’ll post an update here and if you are still missing your profile, drop us a line and we’ll manually take care of your individual case.

In other news, we’ve submitted a modified version of “Word Arena” – stay tuned!


Word Arena’s Offline Mode

July 26, 2011

So we’ve received a couple of emails regarding offline mode and how it takes a “long” time to load (roughly 10-15 seconds). Although we responded to them, we also wanted to talk about it a little bit here.

Offline play has been one of the features we are fairly proud about. We’ve spent relatively significant amount of time working in offline mode and tuning it to a point that you get relatively nice boards and performs really well. The hit is only an initial load-time hit. I don’t want to go into the details, but we’re loading very large data structures into memory – we opted to trade memory and load times in exchange of much better performance during gameplay.

Now, regarding of how much it has been used and whether it was worth implementing it. If we were to guess, we’d say probably 20-25% of development time was spent working and tuning offline mode (though that’s sort of unfair estimate because we reused a lot of the same code for board and solution generation on the webservice). It’s hard to say whether the time tuning it to perform well offline was worth it though but maybe it’s too early to tell. So far we’ve seen slightly under 6% of game sessions are “offline.” A game session, as far as the instrumentation is concerned, is when you *enter* the menu – in other words, when you tap on “PLAY” counts as an online session; when you tap on “PRACTICE” counts as an offline session. We do have the data of how many actual rounds were played online and offline, but we need to write tools to mine the raw data. Also, note that the offline numbers are a understimate – if the player is always offline or never launches the game when they have connection, we’d obviously never get any of the data back.

We’ll see in a couple of weeks once we get more data back. Also, we can’t wait for the new update to make it to the marketplace! Not only did we changed the tile and introduced a theme but we fixed a number of crashes as well. Crashes that we keep getting and it pains us! So if you experienced a crash, please bear with us – the fix is already on its way…


Update for Word Arena Submitted

July 23, 2011

We’ve submitted an update to the game and we’re hoping it should hit the marketplace early next week. There are a number of changes, both in terms of visuals and functionality. After reading the reviews, people just don’t seem to get over the fact that we’ve used a Metro design (heavy use of accent colors) in our game as they are comparing it to others out there. As such, we’re adding a “theme” pivot to the settings. There will be a theme which will be a non-Metro design – just so that users’ first impression will not yield to an instant comparison. We’ve left the settings there for those who enjoy playing the game with the UX that looks and feels like WP7. Metro! Additionally, we’re changing our tile.

In terms of functionality, some of the things you will notice:

  • More leaderboards. We’ve added 2 more leaderboards: “most words” and “highest score” (in a single round). These statistics were already available for comparison against your friends, but I’ve received feedback that players want to see how they fare against every one else, not only their friends
  • Better friends management. You can now add/remove friends directly from the chat window
  • Added wallpaper functionality. For the time being, we’re shipping with only 1 wallpaper. The wallpaper will be visible in every page except the main menu

And last, but certainly not least: bug fixes. There’s been a number of crashes and miscellaneous bugs we’re fixing so that you games go smoother!

See you in the game!

Word Arena Released!

July 22, 2011

We’re happy to announce that Word Arena has finally been released! This is by far the most polished game we’ve released. We’ve tested the game leaving no stoned unturned – all the little details were hopefully worked out and you, the user, should experience a smooth game. Please let us know if you encounter any issues with it.

Download it now from the Zune Marketplace.

Check out a review here

New Game Submitted for Certification

July 19, 2011

We’ve been working hard to bring you a brand new game and it’s almost here. It’ll be a word-finding game and it’s already pending certification – we are hoping it should be ready by the end of this week. Stay tuned!